Author Archives: Daniel Haas
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Maya, Arnold, Blender for compositingMore Galleries | Comments Off on //LookingForTrouble
August 2, 2017
Some Chuck Jones inspired art. Done as a demo for class.
This gallery contains 1 photos.
3dsmax and vrayMore Galleries | Comments Off on //Laptop
June 9, 2017
Here we have a near real time workflow of creating a basic sunflower in zbrush. This is intended for students to become comfortable with the various functions of zbrush. Much more detail and texture may be added after this stage.
June 3, 2017
Practicing some C4D r18
May 25, 2017
Here is a creature for a larger project I’m working on. Lots more work to be done.
Here is the concept I drew many years ago.
April 8, 2017
Here is a Maya animation test bringing Alembic into UE4.
The environment model is from 3dwarehouse.sketchup.com/
Music : Panda Eyes -Weed N Fries
March 28, 2017
Here is a real time workflow demonstration of adding Uvs and baking a character. This is intended for beginners getting used to Maya. The UV process can be much more complicated and precise, but this is a good start.
Music by Moby
Also a slight error* I forgot to add a smooth to the head.
February 12, 2017
This is a very rough workflow demo regarding terrain creation with UDIMS, substance, Mari and UE4 using the Granite plugin.
No More Love by Dam Funk
thievery-corporation- Kelly dean remix
January 5, 2017
Some Arnold and Maya
December 16, 2016
A demo from class
December 15, 2016
Maya has killed C4D. There is little reason to use cinema 4d now that 2017 has included the Arnold renderer and the new motion graphics tools.
November 1, 2016
I spent about a day on this. Photogrammed my face, then boolean’d a rough form. The printing took the longest so I had to cut corners. The Upper mask had too little infill and de-laminated. I was able to snap a crappy selfie before it disintegrated entirely. The fit was pretty close! Happy Halloween!
October 19, 2016
October 1, 2016