April 8, 2017
Here is a Maya animation test bringing Alembic into UE4.
The environment model is from 3dwarehouse.sketchup.com/
Music : Panda Eyes -Weed N Fries
February 12, 2017
This is a very rough workflow demo regarding terrain creation with UDIMS, substance, Mari and UE4 using the Granite plugin.
No More Love by Dam Funk
thievery-corporation- Kelly dean remix
January 5, 2017
Some Arnold and Maya
December 15, 2016
Maya has killed C4D. There is little reason to use cinema 4d now that 2017 has included the Arnold renderer and the new motion graphics tools.
November 1, 2016
I spent about a day on this. Photogrammed my face, then boolean’d a rough form. The printing took the longest so I had to cut corners. The Upper mask had too little infill and de-laminated. I was able to snap a crappy selfie before it disintegrated entirely. The fit was pretty close! Happy Halloween!
August 9, 2016
June 22, 2016
Some substance patterning. After making horizontally tiling alphas, I detailed and modeled the rest in zbrush, then rendered in vray. Next I printed them out to custom fit my hand. I have a few coming in from shapeways in silver. https://www.etsy.com/shop/Haasco?ref=l2-shopheader-name Available on Etsy.
November 19, 2015
The struggle is real. This sketch represents the force required to keep polar opposites connected as they are constantly rejecting one another. This concept is pervasive throughout humanity.
I’ve started this in Zbrush and plan on finalizing in Blender.
**Work in progress, adding detail, remeshing, etc. I’m making heavy use of the zmodeler brush.
The UE4 arms are very handy, thanks Epic!
Incorporated the Bagua, added some color
It’s tricky to assign unique colors for wind, water, and lake but maybe I need to dig deeper into the translation
This gallery contains 6 photos.
All of these prints were modeled in Zbrush, printed with PETG
Comments Off on //Prints
Here is my first pass at using metal filaments and cold casting. The tan prints are using bronze infused PLA. I will post another update after I polish the bronze. The smaller prints are cold casts from plastic prints. I mixed bronze powder and resin, then poured the mix into a latex mold.
October 20, 2015
Completely procedural using vertex masking, There is only one bump map driven by alpha channels, no normal maps or diffuse maps. I think I’m going to be using cinema 4d for a while.
April 10, 2015
Here it is! The show went really well! Hopefully the first of many virtual reality projects. Take a look at the images below, and hit the play arrows to get a Web browser view of a couple of the HMDs (Hanging Mounted Displays) that were in the gallery.
Most of the hardware was 3d printed, and the electronics included only 5 Samsung S3 android devices. The software used to generate the imagery was Zbrush4r7 Blender, Dive for Unity, and VR player for android. Audio generated in Ableton live and Audacity, mastered in Unity 5.
Much thanks to Evan Lee for joining me on this endeavor.
More examples to follow in later posts, including behind the scenes and VR player examples.
March 21, 2015
Here are two variations. One of them fits heads better. #ZB4r7
On the home stretch. Next post will show them installed.
March 17, 2015
Hanging stereoscopic display designed to work with Unity and a cell phone. Designed to dramatically boost the audio of a cell phone speaker and direct the sound towards the ear.
Modeled completely in Zbrush 4r7. The earphone pieces are currently in process.
March 6, 2015
This is currently being printed. When it’s done, will post a group shot of all the prints
modeled in Zbrush 4r7