Lab

//HMDprototypes

March 1, 2015

The previous idea was too large for my build plate and ultimately failed.

Here are some other designs currently being printed.

They were modeled in Zbrush 4r7 and blender, rendered in Cycles

hmdProto3

//HMD

February 25, 2015

Hanging Mounted Displays

Prototype for some hanging stereoscopes to be 3d printed. Modeled and rendered in blender.
prototypse2

hmdProto1

//Blends

February 24, 2015

Continuing with my Equirectangular experiments, I’ve been using Blender. Blender is an amazing tool that I can’t believe more studios don’t use. In any case, these images are best viewed with a stereoscope like google cardboard or occulus.

untitled4

latlongblend4

latlongblend5

latlongblend6

//Glyph

February 8, 2015

Latlong distorted anaglyph stereoscopic image. For viewing in a virtual reality head mounted display.
Image converted using ifftoany

//TimelineV1/2

February 8, 2015

Here are a couple of 3d prints based on some very precise Boolean operations using Zbrush.

timelinev1

timelinev2

//LatLongs

January 11, 2015

Observe some LatLong renders. To clarify, they are images stretched much like a world map. visit this site

I’m using mental ray and the particle sampler node to render .ply point cloud files Each of these is rendered for use in the Occulus or other such head mounted displays.

ParticleMass1

ScanDataLit1

lalongtest3

//Lightbox_7.7

January 11, 2015

3D printed lightbox modeled in Rhino with interchangeable shelf designs. Interactivity driven by arduino based logic board and sensors.

Shot_4

Shot_3
wpid-img_20140605_140600nopm.jpg.jpeg

wpid-img_20140605_140617nopm.jpg.jpeg

//Nembryo

December 31, 2014

Mental Ray

click to play, spacebar to pause

//Recursion

December 30, 2014

Maya render

I just wanted to note the level of nuance that can be achieved through playing video in a game engine like Unity. ¬†I can effortlessly output 3D audio, and I’m looping audio tracks in syncopation with my video loop. ¬†Essentially I can have disparate timelines in my audio and video.

Working on a different version with more interactive audio and higher sampling…

Click to play

PRESS SPACEBAR TO PAUSE

 

//WWED

December 23, 2014

What would Escher do with current technology?

vector

//Volumes

December 18, 2014

Here are a series of particle renders using mental ray’s particle sampler node.

pp
psplash11.

psplash10.

psplash9.

psplash8

psplash7

psplash5

psplash3

// Lighting Studies

December 11, 2014

These were quickly done with Blender sculpt addon and Yafaray.

I’m still trying to figure out what category and page these types of posts belong to.

caveComp4

caveComp1

caveComp3

caveComp2

//UnityPlayerTest

December 5, 2014

dx11Points

April 19, 2014

Unity has proven to be very good at gpu drawn point clouds. Props to UnityCoder for his script. Very fun! Rendering about 2.5 million points.