March 28, 2017

Here is a real time workflow demonstration of adding Uvs and baking a character. This is intended for beginners getting used to Maya. The UV process can be much more complicated and precise, but this is a good start.

Music by Moby

Also a slight error* I forgot to add a smooth to the head.



February 12, 2017

This is a very rough workflow demo regarding terrain creation with UDIMS, substance, Mari and UE4 using the Granite plugin.

music :
No More Love by Dam Funk
thievery-corporation- Kelly dean remix


July 2, 2016

Custom frame moulding process.
Music composed and produced by Daniel Haas



Posted on by Daniel Haas

This gallery contains 1 photos.

Here is a rundown of my process for generating great alphas to use in zbrush. This technique has infinite usefulness.


The Speedrun:


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June 28, 2016

So here is the work I did at the convention. This is intended as a rough overview of the iterative process. This is a bit of old school mixed with the new in the way I modeled off a generated texture as you would a photo reference.

Here’s a raw screen grab

Here’s the run: