June 9, 2017
Here we have a near real time workflow of creating a basic sunflower in zbrush. This is intended for students to become comfortable with the various functions of zbrush. Much more detail and texture may be added after this stage.
March 28, 2017
Here is a real time workflow demonstration of adding Uvs and baking a character. This is intended for beginners getting used to Maya. The UV process can be much more complicated and precise, but this is a good start.
Music by Moby
Also a slight error* I forgot to add a smooth to the head.
February 12, 2017
This is a very rough workflow demo regarding terrain creation with UDIMS, substance, Mari and UE4 using the Granite plugin.
No More Love by Dam Funk
thievery-corporation- Kelly dean remix
July 2, 2016
Custom frame moulding process.
Music composed and produced by Daniel Haas
This gallery contains 1 photos.
Here is a rundown of my process for generating great alphas to use in zbrush. This technique has infinite usefulness.
June 28, 2016
So here is the work I did at the convention. This is intended as a rough overview of the iterative process. This is a bit of old school mixed with the new in the way I modeled off a generated texture as you would a photo reference.
Here’s the run: