Stream

//Sunflower

June 9, 2017

Here we have a near real time workflow of creating a basic sunflower in zbrush. This is intended for students to become comfortable with the various functions of zbrush. Much more detail and texture may be added after this stage.

music- Moby

//BaymaxUv

March 28, 2017

Here is a real time workflow demonstration of adding Uvs and baking a character. This is intended for beginners getting used to Maya. The UV process can be much more complicated and precise, but this is a good start.

Music by Moby

Also a slight error* I forgot to add a smooth to the head.

BMUV

//Crater

February 12, 2017

This is a very rough workflow demo regarding terrain creation with UDIMS, substance, Mari and UE4 using the Granite plugin.

music :
No More Love by Dam Funk
soundcloud.com/redbullmusicacademy/d-m-funk-no-more-love
thievery-corporation- Kelly dean remix
soundcloud.com/kellydean/thievery-corporation-blasting

//CustomFrame

July 2, 2016

Custom frame moulding process.
Music composed and produced by Daniel Haas

CustomFrame2

//SubstanceForJewelry

Posted on by Daniel Haas

This gallery contains 1 photos.

Here is a rundown of my process for generating great alphas to use in zbrush. This technique has infinite usefulness.

ring13Jpg

The Speedrun:

Ring13

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//SpeedRunPalooza

June 28, 2016

So here is the work I did at the convention. This is intended as a rough overview of the iterative process. This is a bit of old school mixed with the new in the way I modeled off a generated texture as you would a photo reference.

Here’s a raw screen grab
CpaloozaF

Here’s the run:

ComicPaloozaSpeedRun2