March 28, 2017
Here is a real time workflow demonstration of adding Uvs and baking a character. This is intended for beginners getting used to Maya. The UV process can be much more complicated and precise, but this is a good start.
Music by Moby
Also a slight error* I forgot to add a smooth to the head.
February 12, 2017
This is a very rough workflow demo regarding terrain creation with UDIMS, substance, Mari and UE4 using the Granite plugin.
No More Love by Dam Funk
thievery-corporation- Kelly dean remix
July 2, 2016
Custom frame moulding process.
Music composed and produced by Daniel Haas
This gallery contains 1 photos.
Here is a rundown of my process for generating great alphas to use in zbrush. This technique has infinite usefulness.
June 28, 2016
So here is the work I did at the convention. This is intended as a rough overview of the iterative process. This is a bit of old school mixed with the new in the way I modeled off a generated texture as you would a photo reference.
Here’s the run: