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Current Lab Work
November 3, 2026
//Designing a Procedural Roguelike in Unreal Engine 5

I’ve spent the last three weeks building a roguelike shooter in Unreal Engine 5, on top of Epic’s Lyra Starter Game. Here’s where it’s at: generated towns, an extraction loop, a pile of guns and monsters, and a desert full … Continue reading
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Latest Blog Post
March 20, 2020
//flower

flower released 2009 by Thatgamecompany remastered for ps4 This was my first job in the industry and a great adventure! I was a 3D generalist doing environmental modeling, texturing, lighting, animation, and vegetation.


