Blog

//404

March 29, 2023

Working on a metaverse project! Check it out!

Also watch the twitter!

I am doing a lot of the art and game development for this. Using C4d, zbrush, substance and Octane and Unity.

//ArchViz

March 23, 2022

I was commissioned to do some archviz work, here is an initial take on what I delivered. More to come.

Software used was the newest Zbrush and Blender.

//Blender3

January 10, 2022

The new blender is very fun to use these days. Even the compositor has improved immensely.

//DopplerEffect

August 10, 2021

Testing the RedShift Demo and Cinema 4D.

//flower

Posted on by Daniel Haas

This gallery contains 24 photos.

flower released 2009 by Thatgamecompany remastered for ps4

This was my first job in the industry and a great adventure!

I was a 3D generalist doing environmental modeling, texturing, lighting, animation, and vegetation.

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//IncidentReconstruction

Posted on by Daniel Haas

This gallery contains 5 photos.

Some stills from a 2 1/2 minute incident recreation animation using 3dsmax and Vray. This was for a large oil and gas company, I was responsible for modeling, texturing, animating , lighting, shading, audio, video editing, and visual effects/compositing. Clips from the video can be shown privately on request.

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//Estudio Dialysis

Posted on by Daniel Haas

This gallery contains 1 photos.



An architectural interior done for Estudio Architects in UE4

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//SafeSpace

Posted on by Daniel Haas

This gallery contains 1 photos.

C4D , AE

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//Starwatcher

Posted on by Daniel Haas

This gallery contains 2 photos.

Based on a Mobius concept from his “Starwatcher” series

original reference by Jean Giraud:

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//Kool

September 2, 2018

My work on Kool and the Gang’s website is up. I did the looping animation in aftereffects

https://www.koolandthegang.com/

credit to BYP

//RR

August 2, 2017

Some Chuck Jones inspired art. Done as a demo for class.

//WorkInProgress_Creature

May 25, 2017

Update on progress

Here is a creature for a larger project I’m working on. Lots more work to be done.

Here is the concept I drew many years ago.

//FinalPhoenix

December 16, 2016

A demo from class

phinalphoenixfinal

//Pixeltober

October 19, 2016

pixtorchartfor2d

//PixelTime

October 1, 2016

Some photoshop animation …
PixelDrop