//404
March 29, 2023
Working on a metaverse project! Check it out!
Also watch the twitter!
I am doing a lot of the art and game development for this. Using C4d, zbrush, substance and Octane and Unity.
//ArchViz
March 23, 2022
I was commissioned to do some archviz work, here is an initial take on what I delivered. More to come.
Software used was the newest Zbrush and Blender.
//Blender3
January 10, 2022
//DopplerEffect
August 10, 2021
Testing the RedShift Demo and Cinema 4D.
This gallery contains 24 photos.
flower released 2009 by Thatgamecompany remastered for ps4
This was my first job in the industry and a great adventure!
I was a 3D generalist doing environmental modeling, texturing, lighting, animation, and vegetation.
More Galleries | Comments Off on //flowerThis gallery contains 5 photos.
Some stills from a 2 1/2 minute incident recreation animation using 3dsmax and Vray. This was for a large oil and gas company, I was responsible for modeling, texturing, animating , lighting, shading, audio, video editing, and visual effects/compositing. Clips from the video can be shown privately on request.
More Galleries | Comments Off on //IncidentReconstructionThis gallery contains 1 photos.
An architectural interior done for Estudio Architects in UE4
This gallery contains 2 photos.
Based on a Mobius concept from his “Starwatcher” series
original reference by Jean Giraud:
//Kool
September 2, 2018
My work on Kool and the Gang’s website is up. I did the looping animation in aftereffects
https://www.koolandthegang.com/
credit to BYP
//WorkInProgress_Creature
May 25, 2017
Here is a creature for a larger project I’m working on. Lots more work to be done.
Here is the concept I drew many years ago.
//Pixeltober
October 19, 2016
//PixelTime
October 1, 2016